VR-AR Education & Project Solution

"The only Source of Knowledge is Experience"
-Albert Einstein

VR AR Academia is a Virtual/Augmented Reality Training organisation dedicated to transforming how content is delivered and consumed globally by creating experts and trainers on VR/AR who can integrate VR/AR in schools, News & media, hospitals, Engineering and various industries and even in retail.

VR/AR is a unique emerging technology & simulation that has global and multifunctional scope in its purpose. Our aim is essentially to enhance content in different industries by using this new “means of technology.

We strongly believe that to disseminate VR/AR globally, we primarily need teachers equipped to integrate it into different institutional curriculum and actively guide the integration of AR/VR into pre-existing content forming models.

This is VR AR Academia commitment to the global education society, taking another step towards fulfilling our mission of bringing VR-based educational solutions making start-ups & Entrepreneurs in different aspects of life be it Research work to tourism, Healthcare to food business motivating learning and growth, throughout the world. more...

Card image cap
Emerging-Tech

VR AR Academia is a emerging technology training and development company. It is a new technology that is currently being developed for promoting education in the field of AR/VR/MR/XR. It’s the new age development of an existing methodology for the benefit of the students of different field, be it Engineering or E commerce Or health care industry to Entertainment.

Card image cap
Education Endeavour

VR AR Academia commitment to the global education society, taking another step towards fulfilling our mission of bringing VR-based educational activity in 100 pioneer Institutions in India jointly with HP as a Technology provider , Unity as a development platform, and Didactics as a training partner.

Card image cap
Entrepreneurship & Enterprise

VR AR Academia is also taking another step towards fulfilling our mission of bringing VR AR-based educational solutions making start-ups & Entrepreneurs in different aspects of life be it Research work to tourism, Healthcare to food business motivating learning and growth, throughout the world.

VR Resources

Powered by

GoPro
Unity
HP
Didactics
DD
TouchStone
Cambridge Marketing College
VR Entertainment Park Partner

VR in Education

VIRTUAL & AUGMENTED REALITY IN SCHOOL EDUCATION

Early education is all about learning through experience. Find out how your youngest students can benefit from immersive 360 environments, used to enhance and complement the real-world exploration and play that builds a solid foundation in the pre-school years.

VIRTUAL & AUGMENTED REALITY IN HIGHER EDUCATION

Ensuring students are engaged, motivated and challenged throughout their school career is a key priority for teachers. See how virtual and augmented reality can unlock potential, giving students new ways to experience learning and even create their own media.

VIRTUAL & AUGMENTED REALITY IN COLLEGE EDUCATION

Universities and colleges have always been at the cutting edge of new technologies, driving development and creating the next generation of scientists, developers and entrepreneurs. Virtual and augmented reality technologies are at the frontier of development right now;

VIRTUAL & AUGMENTED REALITY IN MEDIA EDUCATION & FILM MAKING

Virtual reality is an interactive computer-generated experience taking place within a simulated environment. It incorporates mainly auditory and visual feedback, but may also allow other types of sensory feedback like haptic. This immersive environment can be similar to the real world or it can be fantastical. Virtual reality is a very common theme in science fiction movies, where it is often used a way to turn the fantastical into something that seems totally real. The main characters were taken from reality and transported into a virtual world inside a computer.

Latest

  • Introducing VR/AR Course at (MAKAUT. WB) on October 17, 2019
  • Visit our Booth at World VR Conference, China A-19 from 19-21 November
  • Release Soon... First VR Film in India, Director Mr. Gianluigi Perrone, (Italy). VR Camera: Prof. Samir Mukherjee, Story: Ms. Dhriti Chatterjee.
  • Professional Faculty Development program in VR/AR/XR & Emerging Technology from 19th December-2019.

Mentors

  • Dr. Andy Niu
  • Chairman, International Federation of Virtual Reality Industry

" This course is in right time initiations. Throughout the Globe, there is a huge requirements of VR/AR Technical people, I believe this will help in a high amplitude to the VR/AR fraternity of the Globe."

  • Prof. Nandan Sengupta
  • College Ambassador for India
  • Cambridge Marketing College, Cambridge, UK

Prof. Nandan Sengupta has wide experience in cross-cultural interactions having been associated with multinational companies from the U.S.A, Canada, Germany, Italy, The Netherlands, Japan, Australia and India. He spent 14 years of his career in India before moving to the UK in 2004 where he has lived and worked ever since. His specialisation in B2B, Customer relationship, Digital marketing and Marketing technologies.

  • Mr. Eric Cai
  • MD, CSITF, Beijing, China

Working in ABC, NBC and Reuters in New York City. In 2004, he started Mega Media Ltd., which fundamentally created the outdoor LED screen advertising media industry in China. He has successively served as the chief executive rolls of the three most important digital media enterprises in China, enjoying a high status in the new media industry.

  • Gianluigi Perrone
  • VR screenwriter, producer and director, Italy

He has been working in the film industry for 15 years, trying to bring to life disruptive projecst that combine the commercial appeal of genre entertainment with the innovation of experimentation. Gianluigi's first film, Morituris, following a new exploitation trend, opening a debate about the limits of what it was allowed to shoot, and becoming popular in the underground worldwide.

  • Shafquat Haider
  • Chairman, Council for Communication & IT SAARC Chambers of Commerce & Industry

In our childhood we usually heard this "you tell me I will forget, you show me I will remember, you experience me I will understand, I believe VR Academia is based on this philosophy started training to all the level of education sector.

  • Prof. Samir Mukherjee
  • Startup Founder & Creative Technologist
  • VR AR Academia, India

His field of interest is amalgamation of art, culture and technology into a distinct blend of novelty. In the face of a future that is uncertain and full of possibilities; as a man who has seen it from its very inception- he has always hoping to find ways of conjoining all that is human and artistic with the science of modern technology and innovation. He is the Ambassador of World VR forum, Geneva, Director, International VR Foundation, Beijing, China & Chapter President ARVRA, USA

Contact us

Thank you for your interest in VR-AR Academia. We will contact you with more information about VR Training, VR Studio, VR Experiencing Lab, Virtual Reality Project & different training software etc.

100 chars left

VR AR Academia respects your privacy

May VR AR Academia contact you? We may email with offers, support updates, and event news. Learn how automatic data collection tools personalize your experience.